Other Dueling Questions (Version 2.6)
There are a plethora
of questions that relate to dueling and to keep the Car Wars Referee
Questionnaire (CWRQ) even somewhat manageable I had to edit it such that it
contained only the most important selection of questions.The "other"
questions are put in this document.I'd like to thank Michael Owen whose work in
archiving of all the ADQ&A's helped tremendously in making this document.
TABLE OF CONTENTS
Vehicle Construction
General
questions
Power
Plant questions
Armor
questions
Weapon
questions
Combat Questions
Dropped
weapon questions
Direct
fire questions
Other
combat questions
Fire Questions
Movement/Handling Questions
Vehicle Construction (General)
|
In what order are
the tire modifications made? |
The order of tire
modifications: A. Take a tire
(std, HD, PR or solid) B. Steelbelt it, if
desired (+50% cost, +50% weight, +25% DP) C. Add ONE handling
modification, if desired, using the stats resolved in step B: C1. Radial (+150%
cost, +20% weight, -1 DP) C2. Off-Road (+20%
cost, +5 1bs weight, no DP change) C3. Racing Slick
(+300% cost, +l00% weight, +1 DP) D. Fireproof it
(+l00% cost after step C) E. Put it on a
cycle or trike (-50% weight after step C) |
|
How exactly do the
body modifications work? |
Here's how to get
your custom body put together. A. Get a vehicle
body. B. Make it a
carbon-aluminum frame, if desired. Cost = +300%,
Weight = -50% C. Take your
favorite chassis and suspension modifications based on the price found in
step B. Add $100 to the chassis cost if the chassis is 6-wheeled. D. Streamline it
based again on the price in step B.Streamlining combined with armor sloping
only reduces space by 15%, not 20% (reducing separately standard spaces by
15% and cargo spaces by 15%).The spaces remaining after streamlining and/or
armor sloping is the space value used for determining the third-spaces
limit.Note that the formulas below only list the space cost for armor sloping
when combined with streamlining.The armor sloping must still be purchased,
dependent on the quantity and type of armor. Cost (Streamlining)
= +50%, Weight unchanged, Spaces = -10% Cost (Streamlining)
= 1.5x, Weight = 1x, Spaces = 0.90x Cost (Streamlining
+ Armor Sloping) = +50%, Weight unchanged, Spaces = -15% Cost (Streamlining
+ Armor Sloping) = 1.5x, Weight = 1x, Spaces = 0.85x |
|
If I have a
fraction of space after Streamlining and/or Armor Sloping can I use it? |
You must round up
the number of spaces lost to streamlining and/or sloping.You cannot keep
fractions of spaces. |
|
If you have a
pickup, camper, or van with a X-hvy chassis, you must spend the $100 for a
6-wheel chassis.Must you also purchase and mount tires on the extra 2 wheels? |
Yes, you must
purchase and mount tires on every wheel spot. |
|
Can you put an
external weapons pod in the bed of a pickup? |
Yes, but only if it
fires to the back.(ADQ 4/4) |
|
Can I make any tire
modifications (radial, steelbelting, etc.) to a Plasticore tire? |
No. |
|
Is the RUBBER on a
Plasticore fireproof? |
Yes. |
|
How are bottom and
top mounted weapons treated in the walkaround description? |
Top mounted items
are all visible. Bottom mounted dischargers are visible (since they stick
out), but bottom mounted weapons are not. |
|
Can wheelhubs be
seen in the walkaround under wheelguards? |
Yes. |
Vehicle Construction (Power Plant)
|
Do you apply percentages
of gas engine price (blueprinting, tubular headers, carburetors,
turbochargers and superchargers] to the basic engine cost, or do you apply
the next price change to the previous price change? |
Increases like
blueprinting and tubular headers are added together to figure the final
engine cost. The savings for
carburetors and multi-barrel carbs, are calculated from the ** base ** engine
price -- you don't save more money by blueprinting your engine!Add the
percentages together then apply the total percentage to the base cost and PFs
of the ICE. [For example, BP, THs, a VP turbocharger and supercharger would
give 0.80 (0.10 + 0.05 + 0.25 + 0.40) x ICE PFs.](ADQ 6/1) |
|
A HD transmission
doubles the amount of power factors the vehicle can carry.This means I can
use a Medium PP with HD transmission to move a vehicle that weighs up to 8400
lbs, right? |
Yes. |
Vehicle Construction (Armor)
|
Can spinal-mounted
weapons use magazines in cargo space? |
Magazines can be
used, but not in cargo space.(Pyramid 4) |
|
Does a dual weapon
magazine need to be component armored with the weapons? |
Both the weapons
and the magazine are armored together. (ADQ 8/3) |
|
What armor, if any,
protects the cargo in a pickup? |
The cargo gets full
protection from all sides except above. (ADQ 8/3) |
|
If an extra
magazine for a turreted weapon is placed outside the turret, can it be
component armored separately? |
"No, if you
have a turret or an EWP with a magazine in the body of the vehicle, you total
the spaces taken up by the weapon and all extra magazines, and figure the
cost and weight of the component armor based on this total. The space for the
component armor **must** come from inside the turret or EWP." (ADQ 10/3) |
Vehicle Construction (Weapons)
|
What is the
limitation on corner mounting weapons? |
"Up to two
spaces worth of dropped weapons (four spaces on a oversized vehicle) may be
comer mounted." (UACFH)In this case, dropped weapons include dropped
weapons, gas weapons, gas streamers and flame cloud gas streamers. |
|
Can I use a laser
in a turret to laser guide rockets in the body of the vehicle? |
Yes, you can have a
laser in a turret guide rockets that are located elsewhere.They can be linked
using a normal (as opposed to a smart) link. |
|
What if you have a
bumper trigger on a front mounted rocket/launcher that is laser guided?What
happens when they are triggered by a collision? |
The rocket(s) will
fire due to the collision, however if the laser they are linked to is not
also bumper triggered, then they have NO chance to hit.The laser MUST hit
first for the rockets to have any chance to hit. That means if the rocket(s) is linked to a turreted laser, it
isn't worthwhile to bumper trigger them. |
|
Can MFRPs be placed
in rocket EWPs? |
No.(ADQ 8/4) |
|
Can Cloud Bomb
Smokescreens be mounted on non-aircraft vehicles? |
No. |
|
Is Pyrophoric Oil
5x the cost of regular oil or of flaming oil? |
Regular oil. |
|
Can Pyrophoric
loads be used with an Oil Gun? |
No. |
|
Can you have IR
pulse lasers?How do you figure the cost? |
Yes. They cost 250%
of the base cost. That's base cost + 50% for the pulse + 100% for the IR.(ADQ
8/2) |
|
Can other weapons
be mounted front and back along a spinal-mounted weapon? If so, with what restrictions? |
Yes, keeping in
mind the 1/3-spaces-per-side rule.(Pyramid 4) |
|
What are the
restrictions (if any) on the placing of pintle mounts? Specifically, can I put a two space pintle
mount on a compact? |
The rules for
determining what size (in spaces) pintle mount can be mounted for any vehicle
is the same as that for Turrets and Cupolas. |
|
Can multi-fire
rocket pods, aka Six-shooters use rocket magazines? |
No. |
|
Does the 1/3 space
rule apply to turrets and their magazines (in the top facing)? |
Yes. |
|
Can X-ray lasers be
made pulsed? |
Yes. (ADQ 7/1) |
|
Can I buy Rocket
boosters in less than 10 lb increments? |
Yes, but you pay
the full $50 for any leftover fractions, so 71 lbs of rocket booster costs
the same as 80 lbs. |
Vehicle Construction (Accessories)
|
Can Active
Suspension be used on Racing Bodies? |
No. The rules clearly state that no suspension
improvement of any kind can be made to racing cars.(Pyramid 9) |
|
Can bumper triggers
be linked to a turret? |
No. |
|
Can I link at PFE
to other items that require a firing action? |
No. |
|
Can rocket boosters
allow a vehicle to exceed its normal top speed? |
Yes, however (in a
manner similar to nitrous oxide) the car must decelerate by 10 mph each turn
after the rocket boost until below its top speed. |
|
Can I put items
like a PFE or grenades in cargo space and use still use them? |
No. |
|
The turret table
does not include any mention of zero-space turrets. Which vehicles can carry a zero-space turret? |
Any car or cycle
sidecar which does not already have a turret. |
|
The table is
incomplete WRT turrets and pickups. Is it correct to assume that a pickup can
mount, at best, a 2-space turret? |
Yes. |
|
Can a vehicle mount
a turret and a rocket platform? |
No. |
Vehicle Construction (Trikes and Cycles)
|
Can cycles mount
spoilers or airdams? |
Cycles can't have
airdams due to its front tire location.Cycles can have spoilers. When
combined with a cycle windshell, it gets the bonuses of the airdam/spoiler
combination. |
|
Can you
corner-mount dropped weapons on tricycles? |
Yes. |
|
Can you place a
sponson turret on the right or left facing on a tricycle? |
No. |
|
What is the HC of a
tricycle with a)
two racing slicks on its back wheels? b)
b) one racing slick on its front
wheel? c)
c) racing slicks on all three wheels? |
For a)
+1 HC, b)
b) no effect, c)
c) +2 HC |
|
Does component
armor in sidecars take half a space? In trikes? |
Yes, it does. They take a full
space in trikes.(Pyramid 4) |
|
Can cycles get the
+2 slick tire bonus if both wheels are slick? Can they get a +1 bonus for having a single wheel slick? |
Yes and yes. |
|
Do both the cycle
and sidecar need to be streamlined to get the 10% bonus to top speed? |
Yes. |
Combat Questions (Dropped Weapons)
|
Car A's back is
touching Car B's front.Car A then drops spikes.Do they affect Car B? |
Yes. |
|
If a flamethrower,
flaming oil or flame cloud hits a ice patch, it melts. Does it melt the entire counter, or only
the part that it is touching? If it
gets rid of the entire ice patch, what if you have a long line of connected
counters of ice, do they all go away? |
The flame will melt
the entire counter (including the HD counter). In the case of a long line of connected counters, treat each
counter individually and the flame melts any counter it touches. |
|
Is the 1"
blast radius of a mine measured from the center of a mine or the edge of the
counter? |
"Each tire
within 1" of any edge of the mine counter takes 1d damage." (CWC2) |
|
A motorcycle with a
cycle wheelguard and a cycle wheel hub on either side of a wheel is hit by a
flame cloud. How is damage
distributed? |
Roll damage
once.Check to see if the damage hits the wheelguard; if it does, apply the
damage to the guard, with any excess continuing. If the wheelguard is missed or there is still damage to apply,
check once to see if hubs are hit. If
hubs are hit, divide the damage between them, with any excess damage from
either side going to the wheel. If
the hubs are missed, apply the damage to the wheel. |
|
What about a flame
cloud hitting the side of a car with an armored EWP with multiple weapons in
it? |
Roll damage for the
EWP and apply it to the armor. If the
armor is breached, the damage passes to a random weapon.If the EWP is
unarmored, all weapons are affected separately. |
|
Do mines of any
kind detonate in flame clouds or flaming oil? |
Except for napalm
mines, all mines are fireproof. If
napalm mines ever end a phase underneath an ignited flaming oil slick or
flame cloud, they immediately detonate to no effect. |
|
A dropped weapon
can fire multiple times in a turn when on automatic. If I use a manual action to fire it in a
turn, can a non-manual firing action (such as a bumper trigger) fire it again
in a turn? |
No. |
|
What exactly can
you do with a weapons timer and a dropped weapon? |
With a weapons
timer, any weapon set on automatic does not have to fire every phase or
movement. The timer can set which
phases (or movements) that it fires on.
This pattern can be of any type, but a single weapons timer can only
have one pattern at a time. Switching
between two timers is a firing action.(ADQ 6/3) |
|
If a car rolls onto
mines on its top or side, will it have a higher chance of detonating the
mines due to the surface area? And do
the tires still take damage? |
The mines are
automatically detonated, and the tires will still take damage unless the car
is on its roof.WGs and AWHs will protect against this damage if the vehicle
is on its side. (ADQ 5/4) |
|
What happens if I
roll over explosive (or other pressure triggered) spikes? |
They automatically
detonate and do no damage to anything but tires. |
|
Can twin dropped
solids be arranged to leave a continuous line of counters, rather than
stacked counters? |
No.(ADQ 9/1) |
|
If a FCGS is in a turret, is the counter for
the cloud placed at the edge of the car's counter, or does it begin at the
center of the counter, thus putting part of the cloud counter over itself? |
The gas stream is placed at the center of the
counter. |
|
How much damage to solid racing slick tires
take from debris/obstacles? |
Solid racing slick tires take normal damage
from debris and obstacles. |
|
Exactly what happens to a car with Racing
Slicks when it hits oil? |
If a vehicle w/slicks hits oil, it takes an
immediate D3 hazard. Additional
hazards/maneuver on oil are +D6 (+D4 for slicks, and +D2 for oil). |
|
Exactly what happens to a car with Racing
Slicks when it hits ice? |
If a vehicle w/slicks hits ice, it takes an
immediate D3 hazard. If the vehicle takes
any additional hazards/maneuvers on ice then the additional penalty is +D8
(+D4 for slicks and +D4 for ice). |
|
Are Catalytic
Spikes removed after they are hit?(i.e. like explosive spikes) |
Yes. |
|
What are the effect
when stickyfoam is laid over top of oil?
Ice? Flaming oil? |
Whenever stickyfoam
overlaps oil and/or ice, the effect of everything is neutralized where there
is overlap. |
|
Does a cloud of
Stickyfoam Neutraliser have the similar effect of blocking lasers like normal
paint does? Can it also cause
targeting penalties like a paint or smoke cloud when one tries to aim through
it? |
Yes and yes. |
|
Does Stickyfoam
have any fire-fighting properties? |
No. |
|
How will Crystal
Spikes be handled in AADA tournament events? |
Completely hidden
items are a nightmare for a tournament referee, so Crystal Spikes will not be
AADA-sanctioned. |
|
Clearly, intact
vehicular armor protects a Driver/Gunner from tear gas. What if the armor is breached and the
Driver/Gunner has intact component armor? |
Tear gas only
affects exposed cyclists and pedestrians.
Someone in a car, even with breached armor, would not be
affected. A convertible hard top
would allow a crew member to be affected. |
|
Since Slicks take
double damage from spikes, do they dissolve twice as fast from Catalytic
Spikes? |
No. |
Combat Questions (Direct Fire)
|
Can a turret target
another car's tires at point blank range? |
Yes.(ADQ 10/3) |
|
If I am in the
back/side arc and take a out of arc shot at the side, do the to-hit modifiers
due to speed change? |
No. The modifier due to speed is determined only
from how the firer and target are located in respect to each other. What side you target has no effect on the
speed modifier. |
|
Do the rockets of
the VFRP or MFRP count as six separate attacks vs. metal armor, or as one big
attack? |
"Six separate
attacks."(ADQ 10/1) |
|
There is a -1 to
hit penalty for firing a weapon while on oil, gravel, or uneven road
surfaces. Would this also apply to
ice as well? What about stickyfoam? |
Apply a –1 to hit
penalty while on ice and no penalty for stickyfoam. |
|
If a weapon is
fired and missed, would the target know what weapon it was? Would other duelists know? |
Yes on both
counts.(ADQ 7/2) |
|
Do you lose your
sustained fire bonus if you switch magazines with a magazine switch? If you have a +3 sustained fire bonus from
using tracer ammo and then you switch to normal ammo, does your sustained
fire bonus drop to +2, stay the same, drop to 0, or what? |
Since switching
magazines is not a firing action and takes no time, it does not interrupt
sustained fire. And once you've used tracer ammo to get a sustained fire
bonus to +3, you can switch to other ammo and keep that +3 bonus. As soon as
you miss a turn of course, you'll have to start over.(ADQ 5/2) |
|
What happens if you fire an Oil/Paint Gun or a Mine Flinger on
automatic? I know it would shoot
straight out, but how far? |
They fire as far as
their range would allow them.If something gets in the way, roll to hit the
target itself (NOT under the target).
For OG/PG this range is effectively infinite. For the MF, if it is firing at the extent
of its range, it would roll to hit (on auto) that point on the ground. |
|
If I fire a smoke
cloud in the same phase as laser guided weaponry, will it be in effect soon
enough to block the laser guidance? |
No. All firing in a phase is simultaneous,
except for specific examples like the laser reactive web, which will effect
the laser guidance. Manually
triggered smoke will not. |
|
Does
"soft" cover (blocks sight, but not weapon fire) modify the
"tohit" roll? |
Yes.If 1/4" of
your target is exposed, take a -1, and if 1/8" or less is exposed take a
-2. |
|
If I have a trike
with a side-mounted weapon and fire to the front/back arc, from where do I
measure range? |
Range for this
weapon is always measured from the center of the side where the weapon
resides, regardless of what arc the weapon fires. |
|
The damage for the
twin laser is 2d6+6.Does the +6 knock off a point of metal armor? What about LR metal
armor? |
No. Only ** die rolls ** of a "6"
knock off a point of metal armor. If
a die comes up a "6," take off a point -- LR or not.(ADQ 5/1) |
|
Can hand weapons
which do only half damage to vehicles remove 1 point of metal armor if they
roll a 6? How about weapons like the
light FT, which does 1d6-2 damage? |
Yes and yes.(ADQ
9/4) |
|
What happens when
an OG/PG load misses and the scatter causes it to hit a wall? |
This scenario it is
analogous to firing directly at a vehicle and missing, so the OG/PG load is
dispersed to no effect. |
|
Car A is to the
left of Car B and can trace a clear line to the right rear tire of a Car B,
however, Car A is in neither the back or right firing arcs of Car B. Does Car A have line of sight to this tire
for targeting purposes and if so, what, if any, modifiers does it have? |
The tire can be
targeted, however, the tire is "out of the arc" so the mods to hit
the tire would be -1 for back (it is trying to target through the back
facing), -2 for out of arc (the firer is not in the arc of the back facing),
- 3 for the tire, plus any additional applicable modifiers. |
|
If two linked VFRPs
are fired, must they fire the same number of rockets each? |
Yes. (ADQ 5/4) |
|
When a spike gun
misses its to hit roll, what happens? |
The spike counter
scatters according to the grenade scatter rules. |
|
What happens if I
have a Magazine Switch and I put the weapon on automatic? |
The player must
specify before the arena starts the order in which the shots in different
magazines will come from if the weapon is put on automatic. If the player does not specify, then it is
decided randomly. |
|
Can extra magazines
in the body for turret-mounted weapons be destroyed by damage coming through
the side? |
No. Magazines for turret-mounted weapons are
considered to be a part of a top-mounted weapon for damage allocation
purposes.(ADQ 10/1) |
|
Will the damage
from a proximity fused direct-fire weapon damage the target's tires if the
underbody is hit? |
Yes. The damage from a proximity fused weapon
affects "all targets," (UACFH) which includes tires as long as they
are within the burst radius and have line of sight to the blast. |
|
Will burst damage
that affects vehicles affect more than one side if several sides are in arc
and have LOS to the explosion? |
No. The target vehicle can choose which side
is effected among the sides with LOS. |
|
What happens when
an IR laser is guiding rockets? Can
the rockets lock on to the laser because the laser can penetrate the smoke? |
The rockets can
lock on if the laser can penetrate twice the distance through the smoke. The laser beam has to penetrate the smoke
cloud going in, and again when reflected.(ADQ 8/2) |
|
Is targeting at the
front of a turret an extra -1 over the -2 for the turret? |
No. Turrets are an exception to the
"cumulative modifiers" rule, because no matter how you're facing
the car (front, back, or side), the turret is the same size. So targeting a turret from the front of a
car is -2 for the turret, but not an additional -1 for the front. Other modifiers, like speed of both
vehicles, sloping, visibility, etc., would still apply. |
|
When a burst-effect
penetrates armor (or hits a location with no armor to begin with), do the
crew members of the vehicle suffer burst-effect damage? |
No. The vehicle's structure (even with no
armor) is assumed to protect the occupants from burst effects.(Pyramid 8) |
|
Do weapons which
only affect pedestrians and tires destroy fake accessories? For example, if a
flechette gun hits a fake wheelguard, is the wheelguard destroyed? |
I’m going to rule
that fake accessories are no more sturdy than a tire, so weapons that only
affect pedestrians and tires DO affect fake accessories. |
|
If I fire a burst
effect weapon at the ground near a pedestrian, do I gain the +4 bonus for
hitting the ground? If I miss do I
use the grenade scatter rules? |
You get the +4
bonus if you are targeting ONLY the ground in general, so no you do not get
the +4 bonus. The weapon aims as
normal for a particular point. Then
you use the grenade scatter rules to determine where exactly the shot hits. |
|
Can I fire at mine
counters with a weapon to detonate them? |
Yes. When targeting the mines, you don't get
the +4 ground targeting bonus. If you are trying to detonate the mines while
a vehicle is in its blast radius, you will take speed modifiers based on that
vehicle's speed. 2 hits of damage is
required to detonate the mines. |
|
How do sonic
cannons affect metal armor? |
The range modifier
to damage is applied to damage against both plastic and metal armor. If the damage roll calls for 2 points of
metal to be removed, then within the double damage range, 4 points of metal
would be removed. In both cases, all
fractional values of damage are rounded down. |
|
Can half or
no-vehicle damage hand weapons hit crew and passengers of a car through a
breached armor location? |
Yes, but if it hits
any other vehicular component it only does half/no damage. |
|
Does HESH
ammunition have a burst effect? |
Yes. The burst or
area effect is a feature of the weapon, not the ammunition type. Some special
rounds like AP and APFSDS ammunition do shed their burst effect, and these
ammo types say so in their descriptions. |
|
How are rocket
platforms treated in combat? |
They are treated as
unarmored turrets. You take a -2
penalty to try to hit them. Damage
done to them hits one item (including previously destroyed items) on the
platform and any extra damage passes through hitting nothing. Unlike turrets they are not protected by
sloping. |
Combat Questions (Other)
|
You can lose up to
half your metal armor in any collision.
If you have an odd number of points of metal armor, do you round the
half point up or down? |
You round up on the
amount of metal you lose."...the most points the armor can lose on that
side is half the total on that side involved in the wreck (rounded up)."
(CWC2)Thus, if you have 9 points of armor in the collision, you can lose up
to 5 points. |
|
In CWC2, it states, "If the car
survives, it will still have 4 points (half the original value) of armor left
on the front. "Does “original “
mean the value at the start of the duel or to the value just before the
crash? |
The value just before the crash. |
|
Do wheelguards (and
wheelhubs) protect a tire in any way from a grenade's burst effect? |
Yes. Determine whether they protect using the
same procedure as mine explosions.(See the CWRQ) |
|
The procedure for
applying confetti and explosions is different in the rules, why is that? In addition, different versions of the
Compendium have different procedures for handing explosions. Which should I use? |
The rules on this
are inconsistent, so I'm going to use the following procedure whenever a car
explodes or is confettied. For every
400 lbs of vehicle take one debris/obstacle counter. Start with a debris and alternate every
400 lbs between debris and obstacles.
Drop the debris/counters from 4".Any counters that fall past
walls higher than 4" should be picked up and placed |
|
Can a single weapon
timer be attached to more than one weapon? |
I'll rule this way: A weapon timer may activate one weapon or
one set of linked weapons. |
|
Do plasticore tire
take ANY damage from spikes, explosive spikes, or flechette guns once the 4
DP outer rubber casing is removed? |
No.After the first
4 points of damage plasticores are immune to items which cannot inflict
vehicular damage. |
|
When a plasticore
tire has taken 4 DP the rubber exterior strips off revealing plastic. Must I reveal that my tires are plasticore
at this point? |
Yes. |
|
Do I take a hazard
due to the DAMAGE from a collision? |
No. The only hazard is that calculated from
the collision table itself. Hazards
from damage specifically state that it be "enemy fire." That is not the case here. |
|
Is there a minimum
damage possible in the game?(i.e: can you get a result of '0' damage on
weapons such as HMGs or FCEs? What
about a rams at 5mph?) |
There is no minimum
damage.When effects are modified to 0 they do 0 damage. |
|
If I have component
armor around my driver/gunner, can I fire hand weapons? |
I'm going to take
my lead from a answer from ADQ 8/1. There
they stated that a grenade thrown (or fired using a HGL) by someone in
component armor would land INSIDE the component armor. So I'll rule it this way. The hand weapons of anyone inside
component armor cannot affect anything outside the vehicle. |
|
In some old rules
it states that when trikes are involved in a ram on the facing with the
single tire, the tire took the ram damage first. Is that rule still in effect? |
No, that rule is
obsolete. |
|
Does a ramplate
reduce the extra ram damage inflicted by bumper spikes? |
No. |
|
How does a ramplate
(or differing DM) modify ram damage when a confetti-causing collision occurs? |
You will take the
full damage rolled, as modified by the ram plate and/or DM, or the unmodified
DP (or confetti value) of the object, whichever is less. |
|
If I have a CA
frame and the tires take damage due to a jump, do they take double damage? |
CA Frames only
increase the collision damage taken by armor and internal components. Therefore, tires do not take double damage
due to the CA Frame. Ditto for skirts
on a hovercraft. |
|
Will an Infrared
Targeting and Driving Aid allow one to see through smoke as an infrared laser
does? |
Yes. SDH
5/1 |
|
How are passengers
in the bed of a pickup truck effected by grenades, mines, and burst effect
weapons? |
They are protected
by the armor of the vehicle for burst effects from the bottom and front, and
not protected by the armor for any burst effect from the back, sides or top. |
|
If a cyclist is not
protected by either component armor or a windshell are they affected by burst
effect weapons? |
Yes.(ADQ 8/3) |
|
The Det-Cord Net
Grenade is listed as being able to ignite dropped oil. Previous rulings have stated that the oil
from oil droppers is non-flammable. Should
I now consider this oil to be flammable (and oil droppers to be volatile)? Or should I just consider the oil
vaporized by det-cord net grenades? |
Oil from a standard
oil dropper is non-flammable, so consider all oil (both flaming and standard)
contacted by the grenade to be vaporized. (i.e. removed from the board) |
Fire Questions
|
Can a vehicle use
two fire extinguishers? |
Not two vehicular
extinguishers, but a vehicular and a personal FE (as well as two PFEs) can be
used together. Don't combine effects,
use two separate rolls.ADQ 8/3 and 9/4 |
|
Do fire
extinguishers protect EWPs? |
Yes.(ADQ 10/4) |
|
If a volatile
weapon is mounted outside the vehicle (e.g., in an EWP or rocket platform),
can it still cause the vehicle to explode? |
Yes. (ADQ 9/4) |
|
If I manually
trigger a fire extinguisher to go off, do I check to see if the fire or burn
mods are put out immediately or at the end of the turn? |
You can, at any
time, use a firing action to set off a fire extinguisher in order to put out
burn mods or a fire. The chance to do this is your normal chance to put out a
fire, and the roll takes place immediately with the firing action. However, the FE can only fire once per
turn. |
|
Can I use automatic
items, such as a link or weapon timer, to set off a vehicular FE? |
Yes. |
|
In a collision with
a burning object, what is the fire modifier and burn duration of the object? |
Fire Modifier 2,
Burn Duration 1. This is applied
every turn you are in contact with the object. Thus, the first turn the modifier is 2; the second turn it is
4; and it remains 4 until the car moves away from the flaming wreck, at which
time the burn modifier is a 2 for one more turn.(ADQ 6/3) |
|
Are flaming oil or
flame cloud dischargers volatile? |
No. No type of discharger is volatile. |
Movement/Handling Questions
|
If a car's front
wheelguards are shot off, does it still suffer the handling class minus? |
No, the HC penalty
is lifted.(ADQ 3/2) |
|
What happens when a
car loses the plastic flap from a second and subsequent plasticore tires? I doubt that the designers intended you to
be able to lose 4 from your HC. |
You only lose the 1
HC the first time ANY of the tires lose 4 DP. Anything more doesn't matter. |
|
What is the hazard
if I fire twin ATGs and have HD shocks? |
Since the weapons
are fired together, I'm going to treat them as a D2 total, and HD shocks only
subtract once from the total not from each.
So a D1 hazard is the result as opposed to a D0. Same thing for twin HDVMGs. |
|
What happens if I have
an airdam and I go off-road? |
While off-road, a
vehicle with an airdam would lose any of the airdam's benefits. |
|
Nitrous oxide
states that acceleration is increased by 10mph. Is this acceleration voluntary or unvoluntary? |
Voluntary. |
|
Can I recalculate
my top speed or acceleration in the middle of duel? |
In general no.You can
recalculate your top speed and/or accel in only two circumstances.
In both cases, you
need to inform the referee beforehand and have your top speed/accel change
calculated before the duel. |
|
If I encounter a D1
hazard and my HD shocks reduce it to a D0, do I still take a –1 penalty on
any to hit rolls in that phase. |
No. The penalty you take for firing in a phase
due to a maneuver or hazard is the effective D after all modifiers have been
taken into account. |
|
When do you roll
for the damage as the result of pushing your power plant? |
Roll the damage on
the PP or engine immediately when pushed and at the beginning of any turn in
which it is pushed. |
|
When colliding with
a pedestrian, do you treat the collision as colliding with another vehicle,
or as a D3 hazard, knocking the pedestrian out of the way? Is there a speed change? |
D3 hazard, no speed
change. (ADQ 6/2) |
|
How high are cars? How high does a ramplate extend? |
Motorcycle, trikes,
subcompacts, and compacts are 1/4" high. Midsize, sedans, luxuries and station wagons are 3/8"
high. Pickups, campers, and vans are
1/2". Ramplates on all cars and
reversed trikes are 1/4" high. |
|
Must a vehicle with
jump jets jump higher than the height of another vehicle to clear it, or can
it jump equal to the height of the other vehicle? For instance, to clear a compact (1/4" high), must you be
at 1/4" or higher than 1/4"? |
If the jumping
vehicle was at an elevation of 1/4", it would clear a 1/4" obstacle
(like a compact) -- but just barely. The
two would probably swap paint or something (but it wouldn't be a hazard or
anything).(Pyramid 8) |