DUEL 12:

Maul At the Mall II:

BLACK FRIDAY

Last Updated: 5/2/2008 9:23 PM

    

FAQ LIST

Scoring:

 

Last phase:

Turn 6 Phase 1

Urban Parkmaster 5000

Straight

50 mph

NNN

Straight, straight

60 mph

Old Dog – New Tricks

D3 bend left

50 mph

Samuride

Straight, straight

60 mph

TroubleMaker

Pivot

2.5 mph

Laser Pointer

None

0 mph

Urban Parkmaster 5000

Mid-Sized, Gas, Driver, Gunner, 4 tires.

Turreted VMG, HD Ammo, ramplate,

4 armored wheel guards, 4 armored wheel hubs.

(plastic armor back)

NNN

Mid-Sized, Electric, Driver, Gunner, 4 tires.

Turreted gauss gun, HMG front, discharger left, right.

2 armored wheel guards back, 2 armored wheel hubs front

OId Dog – New Tricks

Sloped luxury, Electric, Driver, Gunner, 4 tires.

Twin Laser front, flame weapon back.

Samuride

Heavy Cycle, Electric, Cyclist, 2 tires, spoiler.

Discharger front. 2 cycle wheelguards.

Heavy SideCar, Gunner, 1 tires.

Discharger left.

 

 

TroubleMaker

Sedan, Electric, Driver, 4 tires.

Turreted flame thrower with HT ammo, ramplate, spoiler, airdam.

2 armored wheelguards back, 2 armored wheelhubs front.

Laser Pointer

Sedan, Electric, Driver, Gunner, 4 tires.

Turreted laser, 2 HMGs front, discharger front.

 

NPC Car 1 (Blue)

Mid-sized, Electric, Driver, 4 tires.  Spoiler, airdam.

Turreted small bore.

 2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 2 (Green)

Luxury, Electric, Driver, Gunner, 4 tires.

Two Large bore front.

 2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 3 (Gray)

Mid-sized, Electric, Driver, 4 tires. Turreted rocket weapon.

 2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 4(Gray, white, black)

Luxury, Electric, Driver, Gunner, 4 tires.

2 small bore front, small bore in turret.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 5 (Teal, yellow)

Compact, electric, Driver, 4 tires.

Ramplate, flame weapon rear.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 6 (Light blue, yellow)

Mid-sized, electric, Driver, 4 tires.

4 small bore front, 2 small bore in turret.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 7 (gray, black, maroon)

Luxury, electric, driver, gunner, 4 tires.

Two small bore front, 1 small bore in turret.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 8 (gray, blue)

Mid-sized, electric, Driver, 4 tires

Ramplate, spoiler, airdam.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 9

Luxury, electric, driver, gunner, 4 tires.

Two small bore left, two small bore right.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 10

Luxury, electric, driver, gunner, 4 tires.

Two flame weapons left.

2 armored wheel guards back, 2 armored wheel hubs front.

NPC Car 11

Luxury, electric, driver, gunner, 4 tires.

Turreted energy weapon, 4 rocket weapons front.

2 armored wheel guards back, 2 armored wheel hubs front.

 

 

 

 

 

Welcome to the Tri-State Auto Rally Play By E-Mail Division 30K Invitational!

All AADA rules apply, with the following exceptions:

 

Gates 1-6 will be in each corner and the top and bottom middle.  All gate assignments will be chosen randomly.

Starting speeds for gates 1-6 will be any speed from 5 to 15 MPH. Vehicles will not suffer the effects of turbo-lag, if they maintain full acceleration during the first second.

 

The Maul at the Mall II will be a duel in a parking lot setting. There will be no points awarded during this event. The victor will be the first player to park their car IN A PARKING SPACE (including the ¼ inch grey area on either side), have a crew member exit the vehicle, and then get into the mall on foot. The parking lot will be crowded, and the cars will pull out of parking spots randomly. Shooting at peds is fair game. Shooting at other players is expected, as that's the best way to get a good spot.

 

Dropped weapons are banned, and tire shots will be prohibited during this event, unless a critical hit is rolled. Any time the target number (after all modifiers) for a to hit roll is between 3 and 11; a critical hit will be scored on a roll of a 12. If the target number is 2 or less, a critical hit will be scored on an 11 or 12. Criticals cannot be scored if you already need a 12 to hit. If you score a critical, you will be given the option of hitting the side you targeted and doing the weapon's maximum damage, or rolling damage on a tire that is in LOS (guards and hubs may still protect as usual).

 

Only one crewmember needs to make it into the mall for victory (vehicles are limited to 1 driver and 1 gunner), and the vehicle must be in a parking space when you exit the car. Crewmembers may not exit a disabled vehicle unless it is in a parking space. A vehicle will not be considered in a space, unless it has at least 75% of its remaining wheels within the boundaries of the space. If 2 or more adjacent spaces are open, a vehicle may use them all. While this may make them a jerk, it is not illegal. If a vehicle so chooses, it may park in a parking space, allow a crewmember to exit, and then leave the space again.

 

Vehicles piloted by the referee will pull out of parking spaces at a speed of 10 MPH, and will maintain that speed while attempting to exit the lot through one of the exits at the far right of the map. The drivers will begin the event inside the vehicle, and will not have to walk to their vehicles. Vehicles may be armed with concealed weapons. They will not attack, unless attacked first. They will make reasonable efforts to avoid collisions, but do not have radio communications, and will not make deals. At the end of each turn, a random number of vehicles will leave their parking spots.

 

The mall is located to the west end of the parking lot. Concrete filled metal poles (25 DP) prevent vehicles larger than a large cycle from crashing through the doors. Opening a door counts as a firing action, taken while adjacent to the door. The remainder of the west wall represents the mall, and has 50 DP. If the mall wall is breached, pedestrians may enter through the breach to achieve victory.

 

A curb (D2 hazard) surrounds the rest of the lot. Immediately beyond the curb is the retaining wall of the parking lot, a 30 DP wall. Driving thru the wall, voluntarily or involuntarily, is grounds for disqualification.

 

In the world of 2051, there are no handicapped parking spots. You may park in any parking spot you damn well please.

 

The AADA provision of scoring 80 pts and surviving for 25 phases will not apply for Duel 12.

 

[Editor’s note: Any similarity between this event and the Internet Dueling League’s Maul at the Mall 30K is completely on purpose.]

 

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