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Duel
3 |
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Awards:
"Toro Toro"
Award - RoadRunner Courier Service
Rock and a Hard Place -
80 mph
"10 Ring"
Award - "2nd Amendment" Bob's Shooting Range and Miniature Golf
Emporium
Liquid Cheese – 14 heavy
hitting shots
"Exit Stage
Left" Award - The Parthenon Players Theater Company
NNN – Turn 2 Phase 3,
one phase before Lusty Snail
"Chunky
Salsa" Award - JalaHaber Pepper Company
NNN – 5 AP HRs in thru
one door and out the other
"Close But No
Cigar" Award - Castro Cabana Cigar Company
GrandSlam ’52: a
distant last minute 2nd place.
“Let It Ride"
award - New Laughlin, Nevada Casino Commission and Tourism Authority
Rock and a
"Death by
Design" Award - Brain Trust Autoworks
Rock and a
"Boom Stick"
Award - Smokin' Joe's Surplus Military Hardware Supply
GrandSlam ’52 – 5 LGL’d
AP HRs in one side and out the other
|
Gentlemen,
start your engines! |
|
Scoring: Rock
And Liquid
Cheese: 42 pts GrandSlam
‘ 52: 2 pts Ghost
Rider: 0 pts Bunker
MK II: -38 pts Lusty
Snail: -38 pts NNN:
- 40 pts Emperor’s
Chariot: -40 pts |
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Last updated:
AND
THAT’S THE GAME, FOLKS!!!
Turn 30 Phase 1
|
GrandSlam '52 |
D1 bend right |
10 mph |
|
Liquid Cheese |
D2 bend left |
30 mph |
|
Rock And A Hard Place |
D3 drift right |
45 mph |
As GrandSlam moves off of Rock’s mine counter,
it detonates. Damage penetrates the
underbody sending damage internal.
GrandSlam also loses his front left wheel. He is an immediate mobility kill, and by the
rules, becomes a full kill for Rock. +40
Rock, -40 Grandslam. The shrapnel
manages to bypass Rock’s front left wheel hub, and shreds the tire behind it,
turning Rock into a self-inflicted mobility kill, and ruled as a full kill as
well. –40 Rock.
Turn 30 Phase 0
|
GrandSlam '52 |
Accels to 10 mph |
10 mph |
|
Liquid Cheese |
Accels to 30 mph |
30 mph |
|
Rock And A Hard Place |
Accels to 45 mph |
45 mph |
Welcome to the Tri-State Auto Rally Play By E-Mail
Division 25 Invitational!
Standard AADA construction and scoring rules apply,
with no indirect fire weapons or jumpjets allowed (rocket boosters are
allowed).
One caveat:
two duelists will start in each of the four corners.
The four ramps in each corner, sloped at 14 degrees,
are closed at the beginning of match (gates are at the top and bottom of the
ramp).
When one of the two duelists in any corner is killed
(full kill or mobility kill), that corner’s ramp will open the next phase and
remain open, allowing travel in either direction for the remainder of the
game.
All walls have 60DP.
Any duelist intentionally trying to breach the walls will be
disqualified.
In Gate 1, we have the Emperor’s Chariot to face off
against Fire Storm in Gate 2.
In Gate 3, GrandSlam ’52 will face off against NNN in
Gate 4.
In Gate 5, Liquid Cheese will face off against Bunker
MK II in Gate 6.
In Gate 7, Lusty Snail will face off against Rock And
A Hard Place in Gate 8.