Duel 3

 

Awards:

"Toro Toro" Award - RoadRunner Courier Service

Rock and a Hard Place - 80 mph

 

"10 Ring" Award - "2nd Amendment" Bob's Shooting Range and Miniature Golf Emporium

Liquid Cheese – 14 heavy hitting shots

 

"Exit Stage Left" Award - The Parthenon Players Theater Company

NNN – Turn 2 Phase 3, one phase before Lusty Snail

 

"Chunky Salsa" Award - JalaHaber Pepper Company

NNN – 5 AP HRs in thru one door and out the other

 

"Close But No Cigar" Award - Castro Cabana Cigar Company

GrandSlam ’52: a distant last minute 2nd place.

 

“Let It Ride" award - New Laughlin, Nevada Casino Commission and Tourism Authority

Rock and a Hard Place – For spinning up a ramp over ice and spikes, and not crashing

 

"Death by Design" Award - Brain Trust Autoworks

Rock and a Hard Place – LGL defense, boosters, ramplate and mine flinger

 

"Boom Stick" Award - Smokin' Joe's Surplus Military Hardware Supply

GrandSlam ’52 – 5 LGL’d AP HRs in one side and out the other

 

 

Gentlemen, start your engines!

 

Scoring:

Rock And A Hard Place: 42 pts

Liquid Cheese: 42 pts

GrandSlam ‘ 52: 2 pts

Ghost Rider: 0 pts

Bunker MK II: -38 pts

Lusty Snail: -38 pts

NNN: - 40 pts

Emperor’s Chariot: -40 pts

 

 

 

 

Last updated: 7/29/2003 1:11 AM

 

AND THAT’S THE GAME, FOLKS!!!

 

Turn 30 Phase 1

GrandSlam '52

D1 bend right

10 mph

Liquid Cheese

D2 bend left

30 mph

Rock And A Hard Place

D3 drift right

45 mph

As GrandSlam moves off of Rock’s mine counter, it detonates.  Damage penetrates the underbody sending damage internal.  GrandSlam also loses his front left wheel.  He is an immediate mobility kill, and by the rules, becomes a full kill for Rock.  +40 Rock, -40 Grandslam.  The shrapnel manages to bypass Rock’s front left wheel hub, and shreds the tire behind it, turning Rock into a self-inflicted mobility kill, and ruled as a full kill as well.  –40 Rock.

 

Turn 30 Phase 0

GrandSlam '52

Accels to 10 mph

10 mph

Liquid Cheese

Accels to 30 mph

30 mph

Rock And A Hard Place

Accels to 45 mph

45 mph

 

 

Welcome to the Tri-State Auto Rally Play By E-Mail Division 25 Invitational!

Standard AADA construction and scoring rules apply, with no indirect fire weapons or jumpjets allowed (rocket boosters are allowed). 

One caveat:  two duelists will start in each of the four corners. 

The four ramps in each corner, sloped at 14 degrees, are closed at the beginning of match (gates are at the top and bottom of the ramp). 

When one of the two duelists in any corner is killed (full kill or mobility kill), that corner’s ramp will open the next phase and remain open, allowing travel in either direction for the remainder of the game. 

All walls have 60DP.  Any duelist intentionally trying to breach the walls will be disqualified.

Line of Sight FAQ

 

In Gate 1, we have the Emperor’s Chariot to face off against Fire Storm in Gate 2.

In Gate 3, GrandSlam ’52 will face off against NNN in Gate 4.

In Gate 5, Liquid Cheese will face off against Bunker MK II in Gate 6.

In Gate 7, Lusty Snail will face off against Rock And A Hard Place in Gate 8.