Final Standings:

Rock And A Hard Place: 42 pts

Liquid Cheese: 42 pts

GrandSlam ‘ 52: 2 pts

Ghost Rider: 0 pts

Bunker MK II: -38 pts

Lusty Snail: -38 pts

NNN: - 40 pts

Emperor’s Chariot: -40 pts

 

Turn 30 Phase 1

GrandSlam '52

D1 bend right

10 mph

Liquid Cheese

D2 bend left

30 mph

Rock And A Hard Place

D3 drift right

45 mph

As GrandSlam moves off of Rock’s mine counter, it detonates.  Damage penetrates the underbody sending damage internal.  GrandSlam also loses his front left wheel.  He is an immediate mobility kill, and by the rules, becomes a full kill for Rock.  +40 Rock, -40 Grandslam.  The shrapnel manages to bypass Rock’s front left wheel hub, and shreds the tire behind it, turning Rock into a self-inflicted mobility kill, and ruled as a full kill as well.  –40 Rock.

 

Turn 30 Phase 0

GrandSlam '52

Accels to 10 mph

10 mph

Liquid Cheese

Accels to 30 mph

30 mph

Rock And A Hard Place

Accels to 45 mph

45 mph

 

Turn 29 Phase 5

GrandSlam '52

None

5 mph

Liquid Cheese

None

20 mph

Rock And A Hard Place

Major fishtail left, straight

35 mph

 

Turn 29 Phase 4 Combat

Liquid Cheese scores a direct hit on the wheel guard of Rock’s back left tire, burning thru it and destroying the wheel underneath.  He is out of control.

 

Turn 29 Phase 4

GrandSlam '52

None

5 mph

Liquid Cheese

None

20 mph

Rock And A Hard Place

Accel to 35 mph

35 mph

 

 

Turn 29 Phase 3 Combat

Rock And A Hard Place fires a mine under the back corner of GrandSlam.

 

Turn 29 Phase 3

GrandSlam '52

None

5 mph

Liquid Cheese

D4 bend left

20 mph

Rock And A Hard Place

D1 bend right

25 mph

 

Turn 29 Phase 2 – Nothing happens.

 

Turn 29 Phase 1

GrandSlam '52

Pivot 225 degrees CCW

5 mph

Liquid Cheese

D1 bend left

20 mph

Rock And A Hard Place

D1 bend left

25 mph

 

Turn 29 Phase 0

GrandSlam '52

Decel to 5 mph

5 mph

Liquid Cheese

Accel to 20 mph

20 mph

Rock And A Hard Place

Maintain 25 mph

25 mph

 

Turn 28 Phase 5

GrandSlam '52

Straight

30 mph

Liquid Cheese

None

10 mph

Rock And A Hard Place

˝ inch straight

25 mph

 

Turn 28 Phase 4 – Nothing happens.

 

Turn 28 Phase 3

GrandSlam '52

Accel to 30 mph, D2 bend right

30 mph

Liquid Cheese

None

10 mph

Rock And A Hard Place

D3 bend left

25 mph

 

Turn 28 Phase 2

Rock And A Hard Place accelerates to 25 mph.

 

Turn 28 Phase 1

GrandSlam '52

Straight

20 mph

Liquid Cheese

D1 bend right

10 mph

Rock And A Hard Place

D6 bend left

15 mph

 

Turn 28 Phase 0

GrandSlam '52

Maintain 20 mph

20 mph

Liquid Cheese

Accel to 10 mph

10 mph

Rock And A Hard Place

Maintain 15 mph

15 mph

 

Turn 27 Phase 5

GrandSlam '52

None

20 mph

Liquid Cheese

Severe skid, partial

0 mph

Rock And A Hard Place

None

15 mph

Liquid Cheese begins a severe skid, colliding with the wall and coming to a complete stop.

 

Turn 27 Phase 4 nothing happens.

 

Turn 27 Phase 3 Combat

Rock And A Hard Place fires off another smoke counter.

 

Turn 27 Phase 3

GrandSlam '52

D2 bend left

20 mph

Liquid Cheese

D1 bend right, loses control

25 mph

Rock And A Hard Place

˝ inch straight

15 mph

 

Turn 27 Phase 1

GrandSlam '52

Straight

20 mph

Liquid Cheese

Straight

25 mph

Rock And A Hard Place

Straight, sideswipe, conform

15 mph

 

Turn 27 Phase 0

GrandSlam '52

Maintain 20 mph

20 mph

Liquid Cheese

Maintain 25 mph

25 mph

Rock And A Hard Place

Accel to 15 mph

15 mph

 

Turn 26 Phase 5

GrandSlam '52

None

20 mph

Liquid Cheese

˝ inch straight

25 mph

Rock And A Hard Place

None

5 mph

 

Turn 26 Phase 3

The last of GrandSlam’s FCs extingushes.

 

Turn 26 Phase 3

GrandSlam '52

Straight

20 mph

Liquid Cheese

Straight

25 mph

Rock And A Hard Place

None

5 mph

 

Turn 26 Phase 1 Combat

Liquid Cheese snaps off a shot at the highly angled back armor of Rock and a hard place, and misses by the narrowest of margins.

 

Turn 26 Phase 1

GrandSlam '52

straight

20 mph

Liquid Cheese

Straight

25 mph

Rock And A Hard Place

Pivot right

5 mph

 

Turn 26 Phase 0

GrandSlam '52

Maintain 20 mph

20 mph

Liquid Cheese

Accel to 25 mph

25 mph

Rock And A Hard Place

Decel to 5 mph

5 mph

 

Turn 25 Phase 4,5

Nothing Happens.

 

Turn 25 Phase 3

GrandSlam '52

D2 bend left, sideswipe, conform

20 mph

Liquid Cheese

˝ inch straight

15 mph

Rock And A Hard Place

Less than D1 drift right

20 mph

 

Turn 25 Phase 2 Combat

Liquid Cheese finally shoots for the side and connects, breaching the armor!

 

Turn 25 Phase 2

Nothing Happens

 

Turn 25 Phase 1 Combat

GrandSlams’s 2nd flame cloud extingushes.

 

Turn 25 Phase 1

GrandSlam '52

D3 bend left

20 mph

Liquid Cheese

Less than D1 bend right

15 mph

Rock And A Hard Place

Straight

20 mph

Rock And A Hard Place detonates the spike counter, taking tire damage, losing rubber on his front right and back left tires.

Liquid Cheese skirts the edge of another spike counter, avoiding detonating them as he turns on ice, on the brink of control.  He also runs over the edge of sticky foam, tearing his tires up a smidge and slowing him down to 15 mph.

 

Turn 25 Phase 0

GrandSlam '52

Decel to 20 mph

20 mph

Liquid Cheese

Accel to 20 mph

20 mph

Rock And A Hard Place

Decel to 20 mph

20 mph

 

Turn 24 Phase 5

GrandSlam '52

D1 bend left

40 mph

Liquid Cheese

Accel to 10 mph

10 mph

Rock And A Hard Place

Less than D2 bend left

40 mph

 

Turn 24 Phase 4

Nothing happens.

 

Turn 24 Phase 3 Combat

GrandSlam’s paint bursts into flame.

 

Turn 24 Phase 3

GrandSlam '52

Straight

40 mph

Liquid Cheese

None

10 mph

Rock And A Hard Place

Straight

40 mph

 

Turn 24 Phase 2 Combat

GrandSlam drops his last paint discharger.

 

Turn 24 Phase 2

GrandSlam '52

Accel to 40 mph, D1 bend left

40 mph

Liquid Cheese

Accel to 10 mph

10 mph

Rock And A Hard Place

Straight

40 mph

 

Turn 24 Phase 1 Combat

As one of GrandSlam’s flame clouds extinguish, Liquid Cheese tries for one more shot on Rock’s front armor, missing slightly.

GrandSlam drops another spike counter.

 

Turn 24 Phase 1

GrandSlam '52

Straight

30 mph

Liquid Cheese

None

0 mph

Rock And A Hard Place

D3 drift left

40 mph

 

Turn 24 Phase 0

GrandSlam '52

Maintain 30 mph

30 mph

Liquid Cheese

Maintain 0 mph

0 mph

Rock And A Hard Place

Accel to 40 mph

40 mph

 

Turn 23 Phase 5 Combat

GrandSlam drops a spike counter.

 

Turn 23 Phase 5

GrandSlam '52

Accel to 30mph, D4 swerve right

30 mph

Liquid Cheese

Decel to 0 mph

0 mph

Rock And A Hard Place

D3 drift left

30 mph

 

Turn 23 Phase 4

Nothing happens.

 

Turn 23 Phase 3

GrandSlam '52

Straight

20 mph

Liquid Cheese

Decel to 0 mph

0 mph

Rock And A Hard Place

Straight

30 mph

 

Turn 23 Phase 1 Combat

Liquid Cheese snaps off a low angle shot at Rock’s front grill, penetrating the metal and sending damage internal.

GrandSlam’s most recent paint cloud erupts into flames.

 

Turn 23 Phase 1

GrandSlam '52

Straight

20 mph

Liquid Cheese

Ľ inch straight

2.5 mph

Rock And A Hard Place

Straight

30 mph

 

Turn 23 Phase 0

GrandSlam '52

Maintain 20 mph

20 mph

Liquid Cheese

Accel to 2.5 mph

2.5 mph

Rock And A Hard Place

Accel to 30 mph

30 mph

 

Turn 22 Phase 5 Combat

GrandSlam drops another paint cloud.

 

Turn 22 Phase 5

Nothing happens.

 

Turn 22 Phase 4

Nothing happens.

 

Turn 22 Phase 3

GrandSlam '52

Straight

20 mph

Liquid Cheese

None

0 mph

Rock And A Hard Place

D2 bend left

20 mph

 

Turn 22 Phase 2

Nothing happens.

 

Turn 22 Phase 1 Combat

Liquid Cheese sends a laser shot into GrandSlam’s back right wheel guard.

Grandslam’s paint cloud erupts into flames.

 

Turn 22 Phase 1

GrandSlam '52

Straight, sideswipe wall, conform

20 mph

Liquid Cheese

None

0 mph

Rock And A Hard Place

D1 bend left

20 mph

 

Turn 22 Phase 0

GrandSlam '52

Accel to 20 mph

20 mph

Liquid Cheese

Decel to 0 mph

0 mph

Rock And A Hard Place

Accel to 20 mph

20 mph

 

Turn 21 Phase 5 Combat

GrandSlam ’52 drops a top mounted paint cloud, a back mounted stickfoam, and two REWPs, making obstacles.

 

Turn 21 Phase 5

Nothing happens.

 

Turn 21 Phase 4

Nothing happens.

 

Turn 21 Phase 3

Rock And A Hard Place accels to 10 mph.

 

Turn 21 Phase 2

Nothing happens.

 

Turn 21 Phase 1 Combat

Liquid Cheese makes an out-of-arc shot on GrandSlam’s back left tire, bypassing the guard and destroying the wheel.  GrandSlam does not lose control.

 

Turn 21 Phase 1

GrandSlam '52

D1 bend left

10 mph

Liquid Cheese

Less than D3 bend right

10 mph

Rock And A Hard Place

None

0 mph

 

Turn 21 Phase 0

GrandSlam '52

Accel to 10 mph

10 mph

Liquid Cheese

Maintain 10 mph

10 mph

Rock And A Hard Place

Maintain 0 mph

0 mph

 

Turn 20 Phase 3 – Phase 5: Nothing Happens

 

Turn 20 Phase 2

GrandSlam '52

None

5 mph

Liquid Cheese

None

10 mph

Rock And A Hard Place

Decel to 0 mph

0 mph

 

Turn 20 Phase 1 Combat

Liquid Cheese drills GrandSlam’s front right tire, scorching the armored hub.  GrandSlam drops spikes.

GrandSlam’s oil ignites.

 

Turn 20 Phase 1

GrandSlam '52

Pivot right

5 mph

Liquid Cheese

Straight

10 mph

Rock And A Hard Place

Pivot backwards left

-5 mph

 

Turn 20 Phase 0

GrandSlam '52

Decel to 5 mph

5 mph

Liquid Cheese

Accel to 10 mph

10 mph

Rock And A Hard Place

Maintain –5 mph

-5 mph

 

Turn 19 Phase 5 Combat

GrandSlam ’52 fires an oil discharger off his left side.  Cheese Bites Back scores a direct hit on GrandSlam’s front left tire, bypassing the hub.  However, the tire is not destroyed.

 

Turn 19 Phase 5

GrandSlam '52

D4 bend right

30 mph

Liquid Cheese

None

0 mph