DUEL 6:

SHOTGUN WEDDING

 

 

And that’s the game, folks!!!

Last Updated: 1/5/2004 6:28 PM

    

Scoring:

Navigator 40 +100

RoadSide Assistance +80

M44 +0

PullMyFinger -20

Mordenkainen’s Faithful Car –40

Battle Wagon –40

Minas –40

Mad Duck’s Revenge -40

Last phase:

Turn 7 Phase 1 Combat

Navigator sends another barrage of point blank laser guided rockets thru PullMyFinger’s devastated front end.  One rocket goes wide, but the other two do enough internal damage to destroy PMF’s engine, earning a mobility kill and ending the game with 100 pts.

 

Turn 7 Phase 1

PullMyFinger

None

0 mph

M44

Decel to 40 mph (Dead)

40 mph

Navigator 40

None

0 mph

Roadside Assistance

Maintain 40 mph

40 mph

Roadside Assistance drives over Minas’s pyrophoric oil, losing his front right wheel and losing control.

 

Turn 7 Phase 0

PullMyFinger

Maintain 0 mph

0 mph

M44

Decel to 40 mph (Dead)

40 mph

Navigator 40

Decel to 0 mph

0 mph

Roadside Assistance

Maintain 40 mph

40 mph

 

Alive

PullMyFinger

Navigator 40

RoadSide Assistance

 

 

 

 

Dead

Mad Duck’s Revenge

Battle Wagon

M44

 

Mordenkainen’s Faithful Car

Minas

 

 

Gate 1

Mordenkainen’s Faithful Car

Driven by David Noal

Mid-sized, gas engine, driver (dead) only, 4 tires.

Turreted medium laser, 2 rocket launchers front, energy weapon right, energy weapon left, dropped solid back.

Armored wheel hubs front, armored wheel guards back. Plastic armor front.

Gate 2

Minas

Driven by Florian Ferrand

Luxury, electric engine, two crew (both dead), 4 tires.

Targeting laser right, 6 rocket weapons right, 2 rocket weapons in rocket platform, oil jet corner mounted back left.  Dischargers front, left, right, back.  Ramplate.

Armored wheel hubs front right and back right, armored wheel guard back right.

 

Gate 3

PullMyFinger

Driven by FatBack, crewed by LunchMeat

Sloped luxury, gas engine, 2 crew, 4 tires.

Two HMGs one with HD ammo turreted, spike dropper  back.

Dischargers front, back, 2 under, 1 left, 1 right.

Spoiler/airdam, 4 armored wheel hubs, 4 armored wheel guards.

 

Gate 4

M44

Driven by Jon Drake

Luxury, electric engine, 2 crew (driver unconscious), 4 tires.

2 oil guns left (flaming oil ammo), dischargers front, back, left, under.

Spoiler/airdam.  Plastic armor right (breached), metal/plastic on left. (metal removed, plastic breached)

Gate 5

Mad Duck’s Revenge

Driven by Dan Fite

Sloped Luxury, gas engine, 2 crew (chunky salsa), 4 tires.

2 HMGs one with HD Ammo front, 2 HMGs with HD Ammo in turret, oil jet back.  Dischargers front (sand used), 2 left, 2 right, 1 under, 1 back.  Ramplate.

Armored wheel hubs front, armored wheel guards back. Plastic back armor breached.

 

Gate 6

Battle Wagon

Driven by Justin Anderson

Sloped mid-Sized, gas engine, driver only (dead), 4 slicks.  VMG front, Rocket weapon back, spoiler/airdam.

4 armored wheel hubs, armored wheel guards back. Plastic armor left. (left armor breached)

Gate 7

Navigator 40

Driven by Eric Freeman

Luxury, gas engine, 2 crew, 4 tires.

Targeting laser right, 3 rocket launchers with AP Ammo right.  Dischargers front, back, 2 left, 2 right, 1 top.

Ramplate, spoiler/airdam. 

Armored wheel hubs front and back right, armored wheel guards back.

Gate 8

RoadSide Assistance

Driven by Your On-Star Advisor,

crewed by Courteous Dispatcher

Luxury, gas engine, 2 crew, 4 tires.

HDSS front, 2 targeting lasers right, 3 rocket launchers with AP Ammo right.  Dischargers front, back, 2 left, 2 right, 2 top, 2 under.  Armored wheel hubs front, armored wheel guards back. Front right wheel hub destroyed.

 

 

Welcome to the Tri-State Auto Rally Play By E-Mail Division 40K Invitational!

All AADA rules apply with one exception:

Normal collision rules state that once a car is in contact with an object, no new collision occurs until after an entire phase of not being in contact with that object.

It is possible and very convenient to sideswipe the outer wall of a drum and have the wall conform a car completely around without loss of HC or damage beyond the initial sideswipe.

To counter this effectiveness and restore game balance, the following rule will be in effect:

If a car has collided with a wall in a sideswipe, continues to move and be in contact with the wall, and is conformed by the wall, every 5 phases, the car will suffer an additional sideswipe collision.

 

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