GRUDGE MATCH

 

Last Updated: 1/28/2004 11:48 PM

    

Scoring:

 

Last phase:

Turn 15 Phase 1 Combat

Jalapeno Jack gets one last shot at Red Asphalt, inflicting a firemod which Red Asphalt extingushes.

 

Red Asphalt is the winner!

 

Turn 15 Phase 1

Red Asphalt – D2 bend left

 

Turn 15 Phase 0

Red Asphalt – maintain 40 mph.

 

 

Gate 1

Red Asphalt

Driven by Rob Hagmaier

Mid-Sized, gas engine, driver only, 4 tires.  Oil gun (HT ammo) left, dropped soild front, dropped gas front, 2 dischargers left, 2 dischargers right, 1 discharger back.  4 armored wheel hubs, 4 armored wheel guards.

Gate 2

Jalapeno Jack

Driven by Jeff Dodge

Mid-sized, electric, driver only, 4 tires.  Discharger right, discharger left.  Ramplate, HD FT left, turret (no apparent weapon), spoiler, airdam.  4 armored wheel hubs, 4 armored wheel guards.

 

 

Welcome to the Tri-State Auto Rally Play By E-Mail Grudge Match!

 

Here’s a brief history:

Rob Hagmaier, duelist extraordinare, tied for first place with newcomer Jeff Dodge in TSAR’s PBEM 3, Warrior.

Jeff went on to win Duel 4: Here’s HUD in your Eye.  Rob didn’t play in duel 4.

He then proceeded to kill Rob in Duel 5: Rocky Mountain High.

Rob was driving as John Walker Lindh in the Taliban Taxi.

Rob was in first place in Duel 5 until Jeff killed him and ended the game. 

Since then, tensions have been high and words exchanged. 

Gauntlets have been tossed and Rubicons have been crossed. 

It’s time to put up or shut up, talk the talk and walk the walk.

The box is locked, the lights are on.

It’s Car Wars fighting time!

 

When asked for a quote, Rob was heard to say "Give me a sec while I shred some cheese...".

When asked for a response, Jeff was heard to say “You were the best, now you’ll die like the rest.  Hope that Gold Cross account is paid up.”

 

All AADA rules apply with one exception:

Normal collision rules state that once a car is in contact with an object, no new collision occurs until after an entire phase of not being in contact with that object.

It is possible and very convenient to sideswipe the outer wall of a drum and have the wall conform a car completely around without loss of HC or damage beyond the initial sideswipe.

To counter this effectiveness and restore game balance, the following rule will be in effect:

If a car has collided with a wall in a sideswipe, continues to move and be in contact with the wall, and is conformed by the wall, every 5 phases, the car will suffer an additional sideswipe collision.

 

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